![]() ![]() ![]() One notable omission from version 1.0 of the API was texture objects. Mark Segal and Kurt Akeley authored the OpenGL 1.0 specification which tried to formalize the definition of a useful graphics API and made cross platform non-SGI 3rd party implementation and support viable. Although OpenGL was initially similar in some respects to IrisGL the lack of a formal specification and conformance tests made Iris GL unsuitable for broader adoption. Submit your OpenGL information into to the Cloud storage and check the results on the Mac and PC version.OpenGL was first created as an open and reproducable alternative to Iris GL which had been the proprietary graphics API on Silicon Graphics workstations.Allow to test graphical rendering tests for OpenGL ES 1.1, 3.0, and supports features like Multisample anti-aliasing.Reports Metal iOS 7 API feature level.Reports OpenGL ES information and gives access to OpenGL Extension specification online (requires internet connection).Reports iPhone/iPod hardware information (CPU frequency, Bus frequency, Operating System, Device Name, CPU model).Ideal if you are developing application for iPhone, or want to compare between every iPod and iPod model.ĬPU information, iOS revision are also reported. ![]() OpenGL Extensions Viewer for iOS displays the vendor name, the version, the renderer name and the extensions for OpenGL ES 1.1, 2.0 and 3.0 and Apple Metal.įrom the makers of the famous OpenGL Extensions Viewer on PC and Mac, the iPhone version can access each extension documentation, shader capabilities and also features a benchmark for OpenGL ES 1.1 to ES 3.0. ![]()
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